Player Side
90s arcade pacing, clear interaction cues, readable at speed.
Design System Reference
Canonical reference for the KnowB Autumn palette, typography, component patterns, gradients, and accessibility requirements.
90s arcade pacing, clear interaction cues, readable at speed.
Portal-like command surfaces for memory and orchestration.
Static delivery, restrained motion, reduced compute overhead.
01 — Origin
KnowB AI solves the data management and knowledge fragmentation problem at its root. In the AI era, output quality is tied directly to input clarity. Isolated silos and rigid access hierarchies are no longer acceptable.
We build intelligent knowledge infrastructures that bundle durable storage with intelligent agents and operators, managing context, state, and evolution over time.
In a world of chaotic context, KnowB AI builds knowledge systems that think.
Your knowledge lives where you are and follows where you go. Start local; enable global memory sync through context-aware agents.
Context is not static. Switch models, fork conversations, and clone threads with full memory-state preservation.
Knowledge continuity is the default, not the exception. Across machines, models, and modalities, working memory must never be lost.
02 — Glossary
A structured, queryable store of contextually rich, durable knowledge. Built for interoperability with AI models, human teams, and agents.
An intelligent system that performs actions, answers questions, manages memory, and evolves the Knowledge Base in real time.
Lightweight rule-driven tools that handle tagging, summarizing, syncing, or enforcing hygiene and structure in Knowledge Bases.
Everything surrounding a task, thread, or decision: tone, intention, dependencies, entities, and prior steps. Context is both local and portable.
The accumulated state of what was said, done, asked, answered, linked, or concluded. Memory must be stored, scoped, and revived when needed.
A modular stack that lets KBs, Agents, and Operators function together with synchronization, switching, versioning, and recall features.
03 — Colour System
Eight canonical tokens only. Opacity variants are permitted; new hues are not. Saber Blue is the sole approved cool accent.
All meet WCAG 2.2 AA: ≥4.5:1 normal text, ≥3:1 large text.
Charcoal on Ivory
Body text, light surfaces
Ivory on Deep Rust
High contrast dark
Saber on Charcoal
Signal on dark surface
Charcoal on Ember
Warm highlight pairing
Fire on Ivory
Ivory on Fire
Saber on Ivory
Exception: Autumn Fire is allowed for large display text (≥24px regular or ≥18.66px bold) where the 3:1 large-text threshold is met.
04 — Gradients
These formulas are exact. No deviation allowed. Use them as-is or with opacity.
Dark / Depth
linear-gradient(135deg, #FF4A1A 0%, #8E2F2A 100%)
linear-gradient(180deg, #8E2F2A 0%, #7A2217 100%)
Warm Accent
linear-gradient(145deg, #F59A52 0%, #FF4A1A 100%)
linear-gradient(135deg, rgba(255,74,26,0.88) 0%, rgba(245,154,82,0.58) 34%, rgba(142,47,42,0.84) 100%)
Light / Neutral
linear-gradient(135deg, #FCF6F3 0%, #F59A52 100%)
linear-gradient(90deg, #FCF6F3 0%, #8E2F2A 6%, #FCF6F3 100%)
Signature
linear-gradient(135deg, #FF4A1A 0%, #8E2F2A 40%, #7A2217 100%)
linear-gradient(120deg, #FCF6F3 0%, #F59A52 30%, #8E2F2A 70%, #E9C2B3 100%)
Signal Accent — Saber-enabled
linear-gradient(132deg, #FF4A1A 0%, #8E2F2A 34%, #7A2217 72%, #86E8FF 100%)
linear-gradient(90deg, #FCF6F3 0%, #8E2F2A 8%, #86E8FF 16%, #FCF6F3 100%)
05 — Typography
Five font roles. Each has a defined purpose and must not be used outside it.
| Role | Font | Weight | Use |
|---|---|---|---|
| Wordmark / Identity | Audiowide | Display | Logo, product name, brand hero |
| Display / Headings | Space Grotesk | 500 / 700 | H1–H4, section titles, card headings |
| Body Copy | Inter | 400 / 600 | Paragraphs, lists, supporting copy |
| Arcade UI Labels | Press Start 2P | 400 | Chips, section kickers, button labels, nav |
| Code / Technical | JetBrains Mono | 400 / 500 | Inline code, CSS values, hex tokens |
KNOWB AI
Knowledge Systems
knowb.run
Large body (text-xl): KnowB AI builds context-aware systems with durable memory, stable state transitions, and governance-first operation.
Body (text-base): We specialize in architecting knowledge bases that scale across people, roles, and machines, developing autonomous agents that maintain context over time.
Small / metadata (text-sm): Secondary details, timestamps, source labels, and supporting metadata.
Arcade Front End
Mission Control Layer
Low Carbon Mode — Static Surface
const knowB = 'knowledge continuity';
--autumn-fire: #FF4A1A; /* Accent highlight */
linear-gradient(132deg, #FF4A1A 0%, #8E2F2A 34%, #1D1514 72%, #86E8FF 100%)
06 — Components
Live examples of every pattern used across the KnowB interface surface.
Label each section with Press Start 2P, uppercase. Two accent variants: ember and saber. Always follow with a section-rule line.
Saber Kicker
.section-kicker.section-kicker-saber + .section-rule
Ember Kicker
.section-kicker.section-kicker-ember + .section-rule-ember
Saber (default) and Ember (.ember / even-child) variants. Used for tagging, profiling, and feature labels.
.arcade-chip .arcade-chip.ember
Saber (primary) and Ember (.alt) variants. Both carry hover lift, active reset, and focus-visible outline states.
.arcade-button
.arcade-button.alt
disabled attr + opacity:0.38
Three-column grid for hero profiles, feature summaries, and at-a-glance metrics. Ember and saber theme variants.
Lean visual primitives, no heavy runtime animations, and clear hierarchy for fast scan speed.
State and context are treated as product layers, not hidden behavior.
Arcade cues for users, mission-control semantics for teams and agents.
.signal-card.card-theme-ember .signal-card.card-theme-saber
Left-border accent + full-card inner glow. Used for deep content blocks with structured lists.
border-l-2 border-saber-bluergba(134,232,255,0.16)text-saber-blue with soft shadowborder-l-2 border-soft-emberrgba(245,154,82,0.18)text-soft-ember with warm shadowbg-charcoal-bark/55 border-l-2 border-saber-blue .arcade-card .card-theme-saber
A 2px saber-to-fire gradient stripe crowns each card. Hover amplifies the card border glow.
RFP Label
Hover this card to see the ember border glow animate in. The 2px saber-to-fire stripe sits at top.
Outcome text and source note goes here.
RFP Label
Hover this card to see the saber border glow animate in. Both cards share the same top stripe.
Outcome text and source note goes here.
.use-case-card .arcade-card .card-theme-ember
Gradient-border CTA frame. Ember-to-saber border with dual-spectrum glow. Used for high-priority collaboration blocks.
Collaboration Callout
We are actively looking for partners who want to ship practical context-agent systems in controlled pilots.
Contact ping@knowb.run.contact-callout-frame
Four canonical definitions for depth and signal emphasis.
ember-glow
rgba(245,154,82,0.35)
fire-glow
rgba(255,74,26,0.30)
saber-glow
rgba(134,232,255,0.30)
paper-shadow
rgba(252,246,243,0.15)
07 — Accessibility
All pages and components must meet WCAG 2.2 AA. These rules are non-negotiable.
focus-visible style on every interactive element<main>, proper heading orderprefers-reduced-motion on all pages0.01ms under reduced-motionTab through these elements to verify the saber-blue focus ring: outline: 2px solid #86E8FF; outline-offset: 2px
08 — Copy & Tone
Public-facing copy must be concrete, operational, and privacy-safe.
| ☐ | Requirement | Section |
|---|---|---|
| ☐ | All colors from the 8-token palette (or opacity variants) | §03 |
| ☐ | Gradients are exact canonical formulas | §04 |
| ☐ | All normal text and controls meet WCAG 2.2 AA (≥4.5:1) | §07 |
| ☐ | Focus-visible, keyboard navigation, and reduced-motion support are present | §07 |
| ☐ | Skip-to-content link present on long pages | §07 |
| ☐ | Brand tone is warm, structured, and signal-forward | §08 |
| ☐ | No em dashes in copy | §08 |