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KnowB Visual Design System

KnowB AI Design System

Canonical reference for the Autumn and Gold palettes, three channels, six themes, five styles, fixed typography, the space-age editorial layer, the tailfin arcade layer, and accessibility requirements.

Autumn and Gold Three channels WCAG 2.2 AA Fixed type system

Player Side

90s arcade pacing, clear interaction cues, readable at speed.

System Side

Portal-like command surfaces for memory and orchestration.

Low Carbon

Static delivery, restrained motion, reduced compute overhead.

Design Model

Four independent axes

Every KnowB page, asset, product surface, or brand expression can be specified as channel + palette + theme + style + product vocabulary. The axes compose without forcing every product into the same look.

Palette

Autumn or Gold sets color family, signal hierarchy, surface depth, and contrast.

Channel

Internal, External, or Artistic sets the role and destination of the thing.

Theme

Space-race, Psychedelic, Retrowave, Editorial, Arcade, or Comic sets the world and energy.

Style

60s, 70s, 80s, 90s, or 2000s sets the formal visual grammar and finish.

Internal default

Gold + Space-race + 60s primary + 70s secondary. Space-age workspaces use launch, orbit, dock, relay, command, archive, and recovery vocabulary.

External default

Autumn + Arcade + 80s primary + 90s secondary. Public work uses strong silhouettes, color blocking, title-card clarity, and editorial polish.

Artistic default

Autumn or Gold + Comic or Arcade + 90s primary + 2000s secondary. Characters, avatars, mascots, posters, and illustrations remain palette-independent assets.

Typography is fixed brand infrastructure. Rendering treatments such as pixel-art, line-art, inked-comic, graphic-poster, synth-grid, vector, or 3d are optional finish notes, not additional axes.

Channels

Where the design is used

Channels are roles and destinations, not palettes, themes, or eras.

Internal

Product interfaces, workspaces, hubs, control panels, command decks, cockpits, run views, instrumentation, system maps, and operational references. Shared grammar: internal-facing space age with product-owned vocabulary.

External

Marketing, narrative, promotional material, public websites, publishing, product launches, and outward-facing polish. Shared grammar: arcade-informed clarity with composed editorial energy.

Artistic

Characters, avatars, mascot art, posters, editorial scenes, and other authored visual assets. Artistic construction is independent of palette and can appear inside either destination channel.

Themes

World and energy

Themes guide subject matter, motifs, emotional register, and interaction attitude. They do not dictate a palette or font.

ThemePropertiesTypical expression
Space-raceOptimistic, exploratory, engineered, mission-oriented, progress-drivenOrbits, trajectories, launch states, docking, modular craft, technical diagrams, purposeful progression
PsychedelicPlayful, fluid, surprising, surreal, pattern-ledOptical rhythm, warped geometry, repetition, unexpected scale, flowing transitions, dreamlike juxtaposition
RetrowaveSynthetic, signal-driven, nocturnal, cinematic, nostalgic, energeticHorizon lines, grids, scanlines, glow bands, signal traces, CRT atmosphere, perspective, controlled gradients
EditorialAuthored, composed, contextual, image-led, confident, curatedStrong hierarchy, margins, captions, pull quotes, pacing, key-art composition, considered negative space
ArcadeImmediate, playable, competitive, bold, responsive, readableTitle cards, marquees, score and state language, color blocking, silhouettes, fast feedback, repeatable hooks
ComicExpressive, sequential, dramatic, character-led, tactile, narrativePanels, ink contours, action framing, expressive poses, ensemble hierarchy, visual sequencing, impact moments

Styles

Formal visual grammar

Styles are historical reference frames that control geometry, composition, line treatment, pacing, density, and finish. They are not literal reproductions.

StyleProperties
60sSpace age, optimistic modernism, atomic and aerodynamic forms, clean line art, capsule and orbit geometry, confident reduction, forward motion
70sInstrumentation, dials, gauges, radial systems, analog marks, measured density, tactile control logic, system feedback
80sBold title cards, CRT logic, dramatic diagonals, high-impact framing, chunky display forms, hard transitions, strong first read
90sConsole interfaces, arcade-fighter energy, chunky digital forms, darker contrast, industrial futurism, status-heavy layouts, assertive feedback
2000sTechno, controlled comic pop art, polished gradients, compact digital ornament, sleek interfaces, signal gloss, restrained retro-futurism

Theme is the world. Style is the method. For example, Space-race + 70s means orbital operations expressed through dials and radial systems. Arcade + 80s means public clarity expressed through title cards and dramatic diagonals.

Origin

Mission & Manifesto

KnowB AI solves the data management and knowledge fragmentation problem at its root. In the AI era, output quality is tied directly to input clarity. Isolated silos and rigid access hierarchies are no longer acceptable.

We build intelligent knowledge infrastructures that bundle durable storage with intelligent agents and operators, managing context, state, and evolution over time.

In a world of chaotic context, KnowB AI builds knowledge systems that think.

We specialize in

  • Architecting Knowledge Bases that scale across people, roles, and machines
  • Developing autonomous Knowledge Agents that understand and maintain knowledge spaces
  • Building middleware tooling for memory continuity, context transfer, and model interoperability

Key Tenets

Local-First, Globally Aware

Your knowledge lives where you are and follows where you go. Start local; enable global memory sync through context-aware agents.

Fork, Switch, Clone

Context is not static. Switch models, fork conversations, and clone threads with full memory-state preservation.

Memory is Portable

Knowledge continuity is the default, not the exception. Across machines, models, and modalities, working memory must never be lost.

Glossary

Core Concepts

Knowledge Base

A structured, queryable store of contextually rich, durable knowledge. Built for interoperability with AI models, human teams, and agents.

Knowledge Agent

An intelligent system that performs actions, answers questions, manages memory, and evolves the Knowledge Base in real time.

Operators

Lightweight rule-driven tools that handle tagging, summarizing, syncing, or enforcing hygiene and structure in Knowledge Bases.

Context

Everything surrounding a task, thread, or decision: tone, intention, dependencies, entities, and prior steps. Context is both local and portable.

Memory

The accumulated state of what was said, done, asked, answered, linked, or concluded. Memory must be stored, scoped, and revived when needed.

Knowledge OS

A modular stack that lets KBs, Agents, and Operators function together with synchronization, switching, versioning, and recall features.

Colour System

KnowB Palette Families

Autumn and Gold are independent palette options. Choose one primary family per surface, use opacity variants when needed, and never introduce an unapproved hue. Saber Blue is the optional shared cool signal.

KnowB Autumn

#FF4A1A Autumn Fire Accent & display highlight --autumn-fire
#8E2F2A Deep Rust Primary high-contrast control --deep-rust
#F59A52 Soft Ember Warm highlight & focus --soft-ember
#FCF6F3 Paper Ivory Primary light surface --paper-ivory
#86E8FF Saber Blue Signal accent: only cool hue --saber-blue
#7A2217 Charcoal Bark Ink and stroke on light surfaces --charcoal-bark
#77584F Muted Wood Secondary text & metadata --muted-wood
#E9C2B3 Terracotta Border Separators & borders --terracotta-border

Space-Age Surfaces

The dark canvas of every public page. Depth comes from stacking these solids, never from gradient washes. Charcoal Bark stays the ink and stroke colour on light surfaces.

#161211 Ground Page canvas, deep space --ground
#1D1514 Surface Planet horizon, sections, panels --surface
#241A18 Raised Cabinet and chip fill --raised
#2A1D1B Marquee Lit cabinet on hover --marquee
#3B1E1D Unlit LED Off fins, disabled controls --led-off
#120E0D Screen Art screen glass --screen

KnowB Gold

Gold is the high-signal technical palette for internal workspaces, command decks, control panels, cockpits, workflows, and active system state.

#FFD500 Gold Primary Primary action & active state --gold-primary
#FFB300 Gold Attention Pending & elevated emphasis --gold-attention
#F7C700 Gold Secondary Supporting highlight --gold-secondary
#FFC61A Gold Highlight Selected detail & cue --gold-highlight
#F2C14E Gold Muted Inactive & historical signal --gold-muted
#15163D Gold Midnight Default dark field --gold-midnight
#1E2259 Gold Indigo Workspace surface --gold-indigo
#2D1F5B Gold Purple Raised panel & controls --gold-purple
#221338 Gold Plum Deep cockpit & modal layer --gold-plum

Approved Contrast Pairings

All meet WCAG 2.2 AA: ≥4.5:1 normal text, ≥3:1 large text.

Charcoal on Ivory

Body text, light surfaces

Ivory on Deep Rust

High contrast dark

Saber on Charcoal

Signal on dark surface

Charcoal on Ember

Warm highlight pairing

Prohibited for Normal Body Text

✗ body

Fire on Ivory

✗ body

Ivory on Fire

✗ body

Saber on Ivory

Exception: Autumn Fire is allowed for large display text (≥24px regular or ≥18.66px bold) where the 3:1 large-text threshold is met.

Gradients

Canonical Gradients

These formulas are exact. No deviation allowed. Use them as-is or with opacity.

Dark / Depth

linear-gradient(135deg, #FF4A1A 0%, #8E2F2A 100%)
linear-gradient(180deg, #8E2F2A 0%, #7A2217 100%)

Warm Accent

linear-gradient(145deg, #F59A52 0%, #FF4A1A 100%)
linear-gradient(135deg, rgba(255,74,26,0.88) 0%, rgba(245,154,82,0.58) 34%, rgba(142,47,42,0.84) 100%)

Light / Neutral

linear-gradient(135deg, #FCF6F3 0%, #F59A52 100%)
linear-gradient(90deg, #FCF6F3 0%, #8E2F2A 6%, #FCF6F3 100%)

Signature

linear-gradient(135deg, #FF4A1A 0%, #8E2F2A 40%, #7A2217 100%)
linear-gradient(120deg, #FCF6F3 0%, #F59A52 30%, #8E2F2A 70%, #E9C2B3 100%)

Signal Accent: Saber-enabled

linear-gradient(132deg, #FF4A1A 0%, #8E2F2A 34%, #7A2217 72%, #86E8FF 100%)
linear-gradient(90deg, #FCF6F3 0%, #8E2F2A 8%, #86E8FF 16%, #FCF6F3 100%)

Gold Command Gradients

linear-gradient(135deg, #1E2259 0%, #15163D 100%)
linear-gradient(180deg, #2D1F5B 0%, #221338 100%)
linear-gradient(135deg, #FFD500 0%, #FFB300 100%)

Typography

Type System

Five font roles. Each has a defined purpose and must not be used outside it.

RoleFontWeightUse
Wordmark / IdentityAudiowideDisplayLogo, product name, brand hero
Display / HeadingsSpace Grotesk300 / 500Display headlines at 300, section and card titles at 500
Body CopyInter400 / 600Paragraphs, lists, supporting copy
Headings / Navigation LabelsSpace Grotesk500 / 700Section kickers, chips, button labels, nav
Code / TechnicalJetBrains Mono400 / 500Inline code, CSS values, hex tokens
Audiowide: wordmark & identity

KNOWB AI

Knowledge Systems

knowb.run

Space Grotesk: display & section headings

Display: page title (300)

Section heading (300)

Card title (500)

Kicker label (500)

Inter: body copy & supporting text

Large body (text-xl): KnowB AI builds context-aware systems with durable memory, stable state transitions, and governance-first operation.

Body (text-base): We specialize in architecting knowledge bases that scale across people, roles, and machines, developing autonomous agents that maintain context over time.

Small / metadata (text-sm): Secondary details, timestamps, source labels, and supporting metadata.

Space Grotesk: interface labels & chips

Internal Channel

Static Surface

JetBrains Mono: code & technical snippets
const knowB = 'knowledge continuity';
--autumn-fire: #FF4A1A;  /* Accent highlight */
linear-gradient(132deg, #FF4A1A 0%, #8E2F2A 34%, #7A2217 72%, #86E8FF 100%)

Components

Two layers, one surface

The page speaks in space-age editorial: calm solids, light type, wide spacing. Everything that signals, alerts or frames art switches to the tailfin arcade layer and sits behind the CRT pass.

Editorial layer

  • Backgrounds, sections, headlines, body copy, navigation and layout
  • Solid surfaces, big radii, the planet horizon and sparse stars
  • Space Grotesk 300 display, tracked one-word kickers, saber lines
  • No tickers, readouts or separator glyphs

Arcade layer

  • Buttons, chips, cabinets, alerts, notifications and art screens
  • Tailfin shape: Googie curves and pixel stairs on opposite corners
  • Fin stairs, hard shadows and a split-colour edge
  • The CRT pass behind every message, never over it

Kickers and saber lines

One tracked word behind a small orbit, followed by a short saber line. Saber lines divide and underline; they never fill a surface.

Saber kicker

.section-kicker + .section-rule

Ember kicker

.section-kicker.section-kicker-ember + .section-rule-ember

Display type and links

Headlines run light at 300 with only the highlighted phrase at 500. Navigation and quiet links are tracked uppercase with a hairline.

Knowledge for the world of tomorrow

Lede copy introduces a page or section in Inter at a relaxed measure.

.display-hero.display-section.lede.nav-link.text-link

Planet horizon

A vast planet rises between deep space and the first surface section, rimmed in saber light. One per page, under the hero.

.horizon-band between a .space-hero and a surface section

Tailfin buttons

Hover lifts the cabinet and lights the fins, pressing drops it into its shadow, focus swaps the edge for an ivory ring in the same shape.

.tf-btn.tf-btn-saber.tf-btn-fire.tf-btn-smmacros::fins()

Chips

Small tailfins with a square LED. Labels only; chips are not buttons.

Static-first surface Reduced motion WCAG 2.2 AA Low carbon mode

.chip.chip-ember.led

Cabinet cards

Every card is a cabinet: tailfin shape, title with a phosphor glow, fin stairs, a saber seam and the CRT pass. Hover or focus inside lights the rim and fills the fins.

Saber cabinet

Default for memory, systems and reference content.

Ember cabinet

Warm variant for people, pilots and calls to action.

RFP 00

Large title

Outcome lines use terracotta.

.cabinet.cabinet-ember.cabinet-head.cabinet-title.cabinet-label.saber-line

Alerts

Full-edge cabinets that carry a message. A pixel icon names the kind, the title is tracked uppercase, the action is a small tailfin.

New stage unlockedPhase 2 of the delivery roadmap is now live.
View
Continue?Your draft is unsaved. Save it now or keep editing.

.cabinet.alert.cabinet-ember.alert.cabinet-fire.alertmacros::pixel_icon()

Notifications

Small tailfin toasts. The fin stairs count down in place of a progress bar.

Player 1 readyPilot request received
IncomingA new use case was added

.cabinet.alert.toast

Orbit carousel

One full-width cabinet at a time, with a mission path below: a saber orbit line whose stops are planets, the current one lit with a ring. Travelling narrows the cabinet shut and widens the next one open. Each cabinet shows a teaser and folds the rest of its brief into a drawer that opens smoothly. Tailfin arrows, the path, swipes, and the arrow keys all travel; there is no autoplay. Without JavaScript every cabinet is listed in full.

[data-orbit-carousel].orbit-track.orbit-slide.orbit-controls.orbit-path.orbit-stop.cabinet-more.cabinet-more-togglemacros::porthole()/js/orbit-carousel.js

Art screens

Illustration sits behind a fine pixel mask and the full CRT pass, so vector art reads as a lit arcade screen.

.art-screenmacros::spaceport_art()macros::transmission_art()

The CRT pass

A modern, lit-glass take on a CRT, built into every cabinet fill. Each layer paints behind the content, so text keeps full contrast.

LayerTreatmentValue
Phosphor lightCyan falls in from the top left, ember warms the far cornerradial-gradient 9% saber, 8% ember
ScanlinesHairline rows every 3px3.5% ivory
Glass sweepOne diagonal specular highlight118deg, 5% ivory
VignetteSoft inner falloff toward the edgesinset 0 0 44px, 38% black
Split edgeCRT convergence fringe on the outline--fringe: 1px saber left, 1px fire right
Hard shadowUnblurred offset; buttons in rust, cabinets in ink5px rust, 6px #0D0A09
Pixel maskArt screens only6px grid, 55% screen

Accessibility

Accessibility Requirements

All pages and components must meet WCAG 2.2 AA. These rules are non-negotiable.

Contrast

  • Normal text: ≥ 4.5:1, measured with the CRT pass applied
  • Large text (≥24px reg / ≥18.66px bold): ≥ 3:1
  • UI boundaries and focus indicators: ≥ 3:1

Keyboard & Focus

  • Full keyboard accessibility for all controls
  • Tailfin buttons show an ivory ring in their own shape; links show a saber outline
  • Skip-to-content link on long pages with persistent nav
  • Semantic landmarks: <main>, proper heading order

Motion

  • Respect prefers-reduced-motion on all pages
  • All transitions set to 0.01ms under reduced-motion
  • Tailfin lift and press movement switch off under reduced-motion
  • No flicker, rolling bars or glitch bursts anywhere

CRT Pass Scope

  • Cabinets, alerts, notifications and art screens only
  • Never on page backgrounds, headlines, body sections or navigation
  • Every layer paints behind text, never over it
  • Legibility degrades: remove the pass from that component first

Live Focus Demo

Tab through these elements. Tailfin buttons swap their edge for a 3px ivory ring; links get outline: 2px solid #86E8FF; outline-offset: 3px.

Or this link

Copy & Tone

Writing Guidelines

Public-facing copy must be concrete, operational, and privacy-safe.

Rules

  • Position around capabilities, reliability, and measurable outcomes
  • No em dashes (U+2014). Use commas, semicolons, colons, or short sentences
  • Direct, scannable sentence structure
  • No internal hierarchy labels in public copy
  • Concrete and operational; prefer specifics over hype
  • Privacy-safe language for data collection or crawling features
  • Consistent product naming, capitalization, and punctuation
  • Editorial layers carry no tickers, readouts, or separator glyphs such as // or ||

Do vs. Don't

Do"We ship controlled pilots with measurable delivery milestones."
Don't"We're revolutionizing AI with our groundbreaking platform!"
Do"Context isn't static; it evolves."
Don't"Context isn't static. It evolves." (too fragmented)

Acceptance Checklist

☐ Requirement Section
☐All colors from the palette tokens and space-age surfaces (or opacity variants)Colour System
☐Gradients are exact canonical formulasGradients
☐Arcade treatment only on buttons, chips, cabinets, alerts, notifications, and artComponents
☐CRT pass layers sit behind text, never over itComponents
☐All normal text and controls meet WCAG 2.2 AA (≥4.5:1)Accessibility
☐Focus-visible, keyboard navigation, and reduced-motion support are presentAccessibility
☐Skip-to-content link present on long pagesAccessibility
☐Brand tone is warm, structured, and signal-forwardCopy & Tone
☐No em dashes in copyCopy & Tone

Concept Book

Every direction we explored

The full art book behind this system, kept as reference. The chosen direction comes first; the two earlier explorations follow so their ideas stay available.

Plates are generated from design/concept-book/ by scripts/build_concept_book.py. They are pictures of a design, so their controls are inert. Scroll a plate sideways on small screens.

Chosen: space-age editorial with tailfin arcade

Editorial calm for the page, arcade cabinets for everything that signals. This is what the site and the components above implement.

knowb.run
Front deck

Building context-aware agents with better knowledge and memory capabilities

We build context-aware systems with durable memory, stable state transitions, and governance-first operation.

PLAYER 1 READY Pilot request received

Power signal

Lean visual primitives, no heavy runtime animations, and clear hierarchy for fast scan speed.

Memory signal

State and context are treated as product layers, not hidden behavior.

Operator signal

Arcade cues for users, mission-control semantics for teams and agents.

Space-age editorial page. Light display type, a single tracked kicker, the planet horizon, and arcade cabinets on its surface.

Tailfin arcade

Googie curves on two corners, pixel steps on the other two. Everything that signals, alerts or frames art uses this shape, sits behind a CRT pass, and casts a hard shadow with a split-colour edge.

Buttons

Rest
Hover: fins light, cabinet lifts
Pressed: drops into its shadow
Focus: ivory ring in the same shape
Disabled
Secondary

Alerts

NEW STAGE UNLOCKEDPhase 2 of the delivery roadmap is now live.
View
CONTINUE?Your draft is unsaved. Save it now or keep editing.

Notifications

PLAYER 1 READYPilot request received
INCOMINGA new use case was added
The fin stairs count down instead of a progress bar.

Cabinet card

Knowledge tooling

Most tooling is prompt-first and session-bound.

Rest

Knowledge tooling

Most tooling is prompt-first and session-bound.

Hover: rim lights, fins fill, phosphor warms

Art frame

Illustrations render through a fine pixel mask, so vector art reads as a lit arcade screen.
Tailfin arcade family. Buttons in every state, alerts, notifications, cabinet cards and an art frame, all in the merged tailfin shape.

The CRT pass

A modern, lit-glass take on a CRT: soft light falloff, fine scanlines, one specular sweep and a split-colour edge. It sits behind the words, never over them, so text keeps full contrast.

Memory signal

State and context are treated as product layers, not hidden behavior.

1Solid cabinetThe tailfin shape on a raised solid surface. This is the space-age base.

Memory signal

State and context are treated as product layers, not hidden behavior.

2Phosphor lightCyan light falls in from the top left, ember warms the far corner, like a lit screen in a dark room.

Memory signal

State and context are treated as product layers, not hidden behavior.

3ScanlinesHairline rows every 3px at 4% ivory, behind the text. Felt more than seen.

Memory signal

State and context are treated as product layers, not hidden behavior.

4Glass and vignetteOne diagonal specular sweep and a soft inner vignette give the curved-glass depth. Both stay under 7%.

Memory signal

State and context are treated as product layers, not hidden behavior.

5Split edge and hard shadowA 1px cyan and ember fringe on the outline, a hard unblurred shadow, a faint phosphor glow on the title.
6On artArt gets the full pass plus a fine pixel mask, so vector illustration reads as a lit arcade screen.
Where it livesCabinet cards, alerts, notifications, toasts and art frames. Anything that signals.
Where it never goesPage backgrounds, headlines, long-form text, navigation. The editorial layer stays clean glass-free space.
GuardrailsStatic: no flicker or rolling bars. Layers sit under text. Every message still passes 4.5:1 with the pass applied.
The CRT pass, built up. Solid cabinet, phosphor light, scanlines, glass and vignette, split edge and hard shadow, then the full pass on art.

Exploration B: atomic capsule

The most Jetsons of the three: pills, orbits, portholes and console knobs. The tailfin from this round became the chosen shape.

DIRECTION B · DEEP DIVE

Four capsules from the World of Tomorrow, each with one arcade hook

B1 · Orbit Pill with a tilted orbit and a satellite. Hook: the satellite is a square pixel.
B2 · Porthole Pill with a round window holding a pixel icon. Hook: hard shadow and pixel arrow.
B3 · Tailfin Googie boomerang corners and chrome trim stripes. Hook: stripes light up like a marquee.
B4 · Console 60s control-deck rocker with a round knob. Hook: knob is an arcade button that sinks.
DEFAULT
HOVER
PRESSED
FOCUS
DISABLED
SECONDARY
Four capsule buttons. Orbit, porthole, tailfin and console, each with one arcade hook, in every state.
Front deck

Building context-aware agents with better knowledge and memory capabilities

We build context-aware systems with durable memory, stable state transitions, and governance-first operation.

Static-first surface Reduced motion defaults High-contrast signal UI
ORBIT 01 · KNOWLEDGE DECK
PLAYER 1 READYPilot request received
Power signal

Lean visual primitives, no heavy runtime animations, and clear hierarchy for fast scan speed.

Memory signal

State and context are treated as product layers, not hidden behavior.

Operator signal

Arcade cues for users, mission-control semantics for teams and agents.

Capsule-led hero. Floating pill navigation, a dome illustration panel, a porthole toast and tab-label cards.

Exploration A and C: arcade cabinet

The first round: coin-op keys, marquee outlines, pixel-stair corners and scoreboard chips on a World of Tomorrow page.

knowb.run
FRONT DECK STAGE 01 / WORLD OF TOMORROW

Building context-aware agents with better knowledge and memory capabilities

We build context-aware systems with durable memory, stable state transitions, and governance-first operation.

STATIC-FIRST SURFACE REDUCED MOTION DEFAULTS HIGH-CONTRAST SIGNAL UI
SIGNAL
ONLINE
PLAYER 1 READY Pilot request received
POWER SIGNAL

Lean visual primitives, no heavy runtime animations, and clear hierarchy for fast scan speed.

MEMORY SIGNAL

State and context are treated as product layers, not hidden behavior.

OPERATOR SIGNAL

Arcade cues for users, mission-control semantics for teams and agents.

Hero concept. The first pairing of solid World of Tomorrow surfaces with arcade buttons, chips and a toast.
MOTIF LIBRARY

Editorial calm, arcade at the edges

World-of-Tomorrow surfaces carry the page: smooth, solid, rounded. Arcade art lives only on the parts people touch or read at a glance: buttons, chips, toasts, card headers, meters.

1 · Solid surfaces

Ground#161211
Surface#1D1514
Raised#241A18
Marquee band#2A1D1B
Unlit LED#3B1E1D

Depth comes from stacked solids and big radii (28–44px). No gradient washes, no scanline overlays on content.

2 · Saber lines (kept)

saber: section rule, card header seam
saber-ember: warm sections, ember cards
USE CASES

Saber lines divide and underline. They never fill a surface, and appear at most once per component.

3 · World of Tomorrow shapes

Starburst, atom, boomerang, ringed planet. One per view, as illustration in its own solid panel, never behind text.

4 · Arcade edges

stair 8/4: buttons, cards
stair 4/2: chips
hard offset shadow
LED dots, meters

Stepped pixel corners, hard shadows with no blur, square LEDs. Never round a pixel corner; never blur an arcade shadow.

5 · Pixel icons

8×8 grid, crisp edges, two colors at most. Used in toasts, buttons and status chips; decorative unless they carry meaning.

6 · Type stays fixed

knowb.run
MARQUEE LABEL · SPACE GROTESK
Body copy stays in Inter for long reading.
READOUT 07 / ONLINE · JETBRAINS MONO

The arcade feel comes from shape and color, not a pixel font. Press Start 2P stays retired, as the design canon requires.

Motif library. Solid surfaces, saber lines, Googie shapes, arcade edges, pixel icons and the fixed type system.
BUTTONS

Three arcade directions on a World of Tomorrow page

A · Coin-op Solid ember key, pixel-stair corners, bevel and a hard shadow. Presses down like a cabinet button.
B · Atomic capsule Jetsons pill with a double orbit ring and one square LED. The most World of Tomorrow, the least arcade.
C · Marquee Dark key with a stepped saber outline that turns into the saber gradient on hover. Quietest, for secondary actions.
DEFAULT
HOVER
PRESSED
FOCUS
DISABLED
SMALL + ICON
Three button directions. Coin-op, atomic capsule and marquee, in every state.
CHIPS

Scoreboard chips

FILTER · OFF / ON
STATUS · LED
Online Pending review Offline
SCOREBOARD · LABEL | VALUE
RFP03 Phase02 Stage01
TOMORROW TAGS · CAPSULE
Editorial Memory Governance
METER CHIP Retrieval quality[SCORE]
TOASTS

Cabinet messages

PLAYER 1 READYPilot request received. We reply within [RESPONSE TIME].
NEW STAGE UNLOCKEDPhase 2 of the delivery roadmap is now live.
VIEW
CONTINUE?Your draft is unsaved. Keep editing or save it now.
Scoreboard chips and cabinet messages. Filter, status, scoreboard and capsule chips beside four toast types.
CARD OVERLAYS

Cabinet cards: marquee header, solid body, lit on hover

CHALLENGE · DEFAULT
Challenge 01

Knowledge Tooling

  • Most tooling is prompt-first and session-bound.
  • Retrieval, evaluation, and state mutation are often disconnected.
  • Observability is weak when teams need memory audits.
CHALLENGE · HOVER / FOCUS-WITHIN
Challenge 01

Knowledge Tooling

  • Most tooling is prompt-first and session-bound.
  • Retrieval, evaluation, and state mutation are often disconnected.
  • Observability is weak when teams need memory audits.
ROADMAP PHASE · PROGRESS METER
Phase 1StatusLive

RFP Projects

  • Ship simple, testable prototypes with clear outcomes.
  • Validate retrieval quality, context tracking, and report utility.
PROGRESS
[N]/10
FEATURED RFP · PORTHOLE + CABINET
RFP01 Featured

UNDERMINER

Extract semantic understanding from paywalled reporting and reconstruct the story from alternate sources plus LLM context-tracing experiments.

Outcome: evidence-linked narrative reconstruction with source traceability.

Cabinet cards. Marquee headers, a lit hover state, a roadmap meter and a featured RFP with a porthole.